

The moody colour palette of dark, muted shades perfectly match the dusty, desolate environments full of broken machines and helps create a very atmospheric experience. The unique, hand-drawn artwork has a sketchy, cartoon style with lots of detail and texture and charming animation. Slice of Sea’s aesthetics are its best feature and serve as some consolation for the disappointing and often frustrating gameplay. Solving puzzles grants access to new areas. This also adds further confusion to the gameplay as players have no idea what Seaweed’s goals are beyond eventually reaching the sea. Since there is very little sense of story progression (if any), motivation to trawl through a laborious pixel-hunt across dozens of scenes is stifled further. Players will probably know from the game’s description that they are helping the protagonist Seaweed back to the ocean but there is nothing to explain who or where the character is, why they need to get back, why there are broken trains and other machines everywhere, etc. Unfortunately, the wishy-washy attempt at telling a story through the gameplay and environmental elements is vague and speculative at best. Slice of Sea features no narration, dialogue or text and contains no explicitly delivered narrative. To further confuse matters, a large number of totally useless items can be collected and stored in the inventory so finding something doesn’t necessarily mean progress. There is often little logic or direction, the current objective is often unclear and the lack of a viewable map or hint system means there is no assistance if players get stuck. There are very few interactable objects, some of which are not clear at all and easily missable this means players are left roaming what eventually becomes a vast and sizeable map in search of one, often obscure detail. Slice of Sea gets off to a good start in this regard but things soon go downhill. Whilst there is some variety in the puzzles types, including jigsaw, hidden object and environmental, the majority of the game is made up of familiar inventory-based puzzles. It is also impossible to die, if Seaweed falls to their doom they simply respawn at the location that they fell from. There is a fast travel system that can be accessed from specific points throughout the game to speed up travel. Players can control Seaweed with keyboard controls (WASD or arrows) and the characters movements are entirely separate from any mouse interactions as Seaweed does not need to be near an item in order for the interaction to take place. It is not possible to interact with this character at all. The gameplay allows you to simultaneously run the protagonist and check out the interactive elements to trigger actions with objects and fulfill the requirements of the levels.This game is being reviewed as part of the Indie Game Collective (IGC) showcase. Solving the puzzles encountered along the way will advance the plot and help the strange walking Algae get home by diving to the seabed. The game is made in a hand-drawn, artistic style that forms a sense of a gray and dreary civilization lost to the post-apocalypse that has occurred. The character will be able to move, jump and interact with things in the represented areas of the desert city. Going to Slice of Sea, the gamer gets to experience a journey through a colorful universe where the story unfolds unhurriedly, telling the events of the world. The main task for the player is to pass small obstacles, solving spatial tasks or other puzzles, where you have to apply logical thinking. The character is able to move through locations filled with debris and lost items that have to be applied in solving puzzles.

The user will make their way for the unconventional protagonist through a ruined world where everything is in shambles. The main character looks like a humanoid creature who wants to get to the sea. Adventure in Slice of Sea is to carry out for the lost Seaweed, who wants to find a way home.
