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Infinity blade sword names
Infinity blade sword names













infinity blade sword names

infinity blade sword names

Now, the player’s skill level is limited by their character’s skill level. Same thing happened with combo attacks: in previous games attacking in a certain pattern executed a stronger combo attack, but now you simply can’t do them unless you’ve unlocked the skill for it. Now, before you can use Super Attacks, you need to put four points into your shield stat.

Infinity blade sword names full#

A staple of the Infinity Blade series was the Super Attack, which charges each time you deal or receive damage and can be activated at full charge to stun an enemy. A lot of these skills are just basic utility boosts that do silly things like make your blacksmith forge weapons faster (I’m not even going to talk about the forging system).īut the problem is that some of the most basic abilities, the abilities that were considered givens in the previous two games, are now unlocked through this skill system. For example, “Fast Magic,” which charges the magic meter faster, is unlocked by putting ten points into Magic. Each of the four base stats has five perks that are obtained by investing points into that stat. However, the term “skills” took on a new meaning in Infinity Blade 3. Equipping weapons or armor would increase these same four stats: weapons give you more damage, more expensive shields have more durability, armor boosts your maximum health. After fighting a bunch of battles, your character levels up, and you get to increase his health, damage, shield durability, or magic power. Infinity Blade always handled its character skill aspect (part of it, anyway) through a level-up system. On the other hand, battles like that would take hours, so character skill is needed to keep each battle in a reasonable time frame. On one hand, any battle can be beaten regardless of how strong your enemy is, because as long as you dodge and parry everything you will never die, so player skill is an important factor. The Infinity Blade series has always had a strange relationship between player skill and character skill. But what would MMO-style crafting even do for Infinity Blade? Maybe I’m just being too cynical, but I honestly have no idea why they added potions. Maybe they wanted to get in on MMO-style crafting (potions are either found, or crafted with materials you find).

infinity blade sword names

I can’t think of a positive reason why they introduced potions into the game. Chair designed the game around the assumption that players would be using potions, but if that was their core assumption, why even give players the option to not use potions in the first place? Potions in IB3 aren’t fun to use in any way, but they’re necessary to keep up with the game’s balance levels. When I wrote the original mana system paradox essay, I was focusing on gameplay and engagement, but potions in IB3 aren’t even at that level. However the game gets balanced, it needs to accomodate for potions somehow, and balancing around a consumable resource brings the mana system paradox back into question. They could either make combat engaging without potions and ridiculously easy with potions, or they could make combat impossible without potions and doable with potions (or any point along that scale). Previous Infinity Blade games balanced combat around the character’s level and equipment, but IB3‘s combat has to be balanced around potions as well. However, they’re only temporary, so they’re more like a one-time burst of strength that you’ll want to save for a boss battle or other tough fight. Some of them will give you additional elemental damage, some of them will heal you every time you successfully block, and so on and so forth. These potions have a variety of effects, usually boosting your combat ability in the next battle. IB3 introduced a new element to the series: potions. But when I say “mana system paradox,” I mean “mana” as in consumable resources in general. That’s cool, and I have no problems with it. To cast magic, you have to draw a little shape on the screen: a zig-zag will shock your enemy with lightning, or a wave pattern will invoke water magic. It’s strange for me to say “mana system paradox” because honestly, I’ve always liked Infinity Blade‘s magic system.















Infinity blade sword names